PEW!PEW!
In 'PEW! PEW!', brace yourself for a compact, action-packed adventure with just one intense level. As you fight for survival, harness the power of character upgrades to enhance your prowess. Challenge the formidable boss, seize victory, and carve your legacy in the hall of fame. Ready for the thrill?
Controls: Navigate the battlefield with 'A' and 'D' to move left and right. Leap over obstacles and dodge enemy fire with 'Space' for jump. Target your foes and unleash your firepower with a left mouse click to shoot. Mastery of these controls is your key to survival and victory in 'PEW! PEW!'.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | gamecreame |
Genre | Action, Platformer |
Made with | Unity |
Tags | 2D, Aliens, Arcade, Boss battle, Fast-Paced, Funny, Robots, Short, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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PEW!PEW!.zip 107 MB
Comments
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Could not make myself to finish the game without using an auto-clicker to boost damage greatly, kills the boss head in 3 seconds with the upgrades. The next two times I died to the boss because then I reach him I have minimum health even with the cheat. Before the cheat, I had damage 20 and health 240. Without cheats, I can reach the boss but cannot kill him and the upgrades are too grindy at that point.
The things that mess my runs are the red flying monsters blend in with the environment and the coins. I cannot predict when the clouds appear, making leaps of faith. And the monsters cannot be hit when they are in the same place as you. For example, the red phantom spawned by the finger monster sticks to you unnoticed, I even thought it was my wings.
Sounds like you were frustrated with all the flaws that my game has. Thing is that I could not get any in depth feedback on the game from the players, therefore it was difficult to balance the game. Your experience and the time you took to articulate it is greatly appreciated, it gives me a great deal of direction. Thanks unwave!